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CSS Crap Games Competition 2007 http://www.unsatisfactorysoftware.co.uk/?pg=cgc2007 Intro ----- So, welcome to the CSSCGC 2007. As usual, it's been a collection of absolute bollocks. With up to 41 entries (one or two of which were quite playable) we had our work cut out, literally spending all day playing crap games. That is time which we're never going to see again, so we hope you're all satisfied. We have of course approached the task of reviewing these games with a healthy dose of cynicism - probably more so than previous years - so some may deem the reviews quite harsh. Well, it's no less than you all deserve. In fact, we reckon some of you have got off quite lightly. So without further ado, here is how you've all chosen to waste your time: a3dm/ad3dmaze.p - Advanced 3D Maze by Andy Rea Dear Trading Standards, Please find enclosed a tape containing a game sent to us for the zx81 entitled "Advanced 3D Maze." We are submitting it to yourselves because we believe that it is in clear breach of the Trades Descriptions Act (1968), being as it is neither advanced nor in 3D. In fact it cannot even claim to be isometric, as it is merely a series of lines on a screen. Similarly, as it describes itself as a 'Maze' game, it is also in breach of the Property Misdescriptions Act, as upon playing said game we discovered that the 'walls' have no relevance to the 'Maze' as it is possible to move straight through them, thus making it not even an accurate representation of any kind of maze. We trust that the author, Mr. A. Rea, will be hearing from you soon, and will therefore instruct him to recall all sold copies and cease further distribution. Yours, Unsatisfactory Software dog/Dog11.z80 - Deluxe Greyhound Racing Simulator v1.01 by Andrew Blood The promise of a dog racing simulator, as dictated by the text file, sounded, well, promising. After all, who wouldn't want to recreate a night out at the dogs at Walthamstow, or Romford? We fired it up with anticipation. Even the loading screen looked great (once we'd located it in a separate file). We picked the track and got our readies out, eager to place our bets. We picked the dog... And they're off! Eh? When do you place your bets, exactly? D- hatcatch/hat128.tzx - Hat Catch by Michael Wihlborg "I hope you won't enjoy it," says the author. Well, this is after all the CSSCGC, so we probably won't. The game sounded promising - help Mr Hat catch his hat, almost like one of those Game & Watch games from the 80s. How wrong we were. It's basically guess the number. A 'hat' graphic would've been nice, but, as it stands, it could be anything that Mr Hat is catching. Well, anything red and vaguely quadrilateral (if you squint) - a fire extinguisher, a block of edam cheese, a postbox - even an old telephone box. Mr Hat isn't even rendered as a man. He's a yellow square. The game might as well be titled, "Position A Skip Under A Falling Red Crate Of Crap." horse117/horse117.z80 - Deluxe Horse Racing Simulator v1.17 by Andrew Blood Andrew Blood submitted his Dog Racing Simulator (Dog11.z80) along with this, a horse racing simulator in a similar vein (well, it's identical). Andrew, if you think churning out the same stuff and hope that nobody notices the difference, then congratulations - you're well on the way to a career with Electronic Arts, working on their FIFA Soccer series of games. jsb/Jet Set Bulimic.tap - Jet Set Bulimic by DrUnKeN mAsTeR We instantly knew what to expect from this submission - a rip-off of Jet Set Willy, as annual tradition should dictate. The aim is to eat as 256 cheeseburgers (or '200' as the instruction suggests.... ?) and then vomit them all up again down the toilet (which didn't work). The instructions didn't say anything about the third screen, and the sprite getting stuck when we got to the bed area. So unfortunately we couldn't finish it. Verdict: Crap. lightsout/lightsout.p - Lights Out by Andy Rea Another ZX81 game from Andrew Rea. It's a version of the old Tiger Electronics puzzle and... it's pretty good. Move the cursor to turn the lights on and off, and it'll also turn off the 4 lights around it. It's written in Assembler (source code provided!) and there's not actually anything bad about it. Andrew has clearly submitted this to the wrong competition. Sorry Andrew - you're not going to win a Crap Games Competition with *good entries.* lost/lost.z80 - Lost by Ben Rapier This year's first TV tie-in to be reviewed, Lost had us in suspense. We were looking forward to re-enacting the adventures on the mysterious island of The Doctor Bloke, That Woman Who Did Time For Drink Driving, Hurley and Geoffrey Out Of Hetty Wainthrop Investigates. Imagine our disappointment when we discovered it was a mere text adventure, with only one command - enter the bloody numbers before the timer runs out. if you don't know what they are, just do a search for "Lost" and "Numbers." Entering anything else will cause you to lose the game. What's brilliant about Lost is the lack of testing that's gone into it - if you let the timer run out, well we won't spoil the surprise. Coming soon - Lost 2, in which you have to enter the entire text of the Flann O'Brien novel *The Third Policeman* before the end of the century. Without typos. maxwell/maxwell.tap - Maxwell's Demon by Stuart Naylor Not so much a game as a physics simulation masquerading as a game, *Maxwell's Demon* is more of an "edutainment" product. Not sure there's much "Edu" involved though - we've got both Physics and Maths A-Levels and a Computer Engineering degree and we still have no idea what's going on. And while we're at it, there's not much "tainment" in evidence either - holding down the space bar to let a pixel across the screen does not a game make. turtles1/turtles-part1.z80 - Turtles Part 1 by Rickard Berglind One of the best entries so far, and the only entry to seemingly feature it's own DRM in the source code (a LIST command brings up what appears to be jibberish and/or hieroglyphics). You play one of the eponymous ninja turtles - it doesn't matter which one - and must defend his home, which is now seemingly somewhere out in the countryside as opposed to the New York City sewers. It's indicative of the impact that shows like *A Place In The Sun* and *Build a New Life in the Country* have when our Crap Games are taking cues from them. Gameplay-wise, it's fairly straightforward - it's of the one key variety, and there's only one move, "Stab," with the controls helpfully emblazoned on the bottom of the screen in large type. Apparently this game was 20 years in the making (19 3/4 of those in the loft. And giving it 1/4 of a year is generous) and it shows; however, it's still better than tat like Daikatana. turtles2/turtles-part2.z80 - Turtles Part 2 by Rickard Berglind And so, the sequel. And it's not half bad, certainly one of the better crap games we've played so far. It's a spin on the old Frogger games - cross the river to get the diving gear (we all remember that in Frogger), and then dive down to get the treasure, past one of the largest baddies ever seen in a crap game. But therein lies the problem - in which episode of the turtles did they go looking for sunken treasure? Also screamingly obvious is the misnomer - why is it called Turtles when there's only one of them? Did the other three tell him to sod off? advanced-jetsetwilly-guardian-simulator.z80 - Advanced Jet Set Willy Guardian Simulator by Rickard Berglind Another rip-off of Jet Set Willy, but with a twist - you play one of the weird objects (called "The Guardian") that patrol the house, in this case, The Top Landing. Your aim is to move back and forth and stop Miner Willy when he appears, which he will do when you are going the other direction. If he gets past, you won't see him for toffee. The only reasonable course of action is therefore to reset the Spectrum. Crap! Atak pajakow (Spider Attack) 1.tzx - Atak Pajakow (Spider Attack) 1 by Daniel Gromann Wow. Another game straight from the 80s (although the green and black colour scheme makes it look like the 70s), spider Attack has the added challenge of being all in Polish, although the author has kindly provided a translation. Once again, what we have here is a Frogger clone, with spiders (we all remember those in Frogger). Rather helpfully, one of the controls resets the Spectrum - the control you'll be using most, no doubt. Atak pajakow (Spider Attack) 2.tzx - Atak Pajakow (Spider Attack) 2 by Daniel Gromann Spider Attack 2 follows on (presumably) from the events of Spider Attack 1. Our hero (if you can call a man escaping some attacking spiders which aren't, er, attacking, by running away, a hero) has made it safely home. Now you have to make use of your installed "arrow launcher" (a popular home defence system in 1940s Poland, one presumes) to fight off the spiders. And that's about it, really. There's only really one key - Fire. Oh, and one to reset the spectrum again. bfast.tzx - Bed and Breakfast by Paul E Collins Bed and Breakfast appears, by all accounts, to be an accurate simulation of running a B&B. A poor B&B at that, but a B&B nonetheless. Gameplay involves remembering the breakfast orders for all of your guests, who all happen to come down for breakfast at exactly the same time. It's the speccy equivalent of those games you used to play at 6th birthday parties, where your friend's mum brings out a tray with a load of random household items on it, covered with a teatowel, and whoever remembers the most wins. There don't seem to be any winners from playing this, though - only losers. chh.tap - Chesney Hawkes' Celebrity Digital Higher or Lower Simulator by Gavin Callard Christ. Chesney Hawkes' Celebrity Digital Higher Or Lower Simulator, to give it it's full title, does exactly what it says on the tin. A cyan-rendered image (which takes bloody ages to generate) of the mid-90s popster guides you through what is effectively a round of Play Your Cards Right without the cards. Place your bets, and then guess whether one number is higher than another. And that's it. Well, at least it didn't crash. The less said the better. CrapCastleMaster2.tap - Crap Castle Master 2 by Anthony Lycett Well, at least it's an honest title. To be fair, A.L. Graphics' effort is technically competent - the wireframe castle is fairly impressive (and who knows, maybe historically accurate). The main problem with the game is that I don't know anyone who's got enough time on their hands to play it. Even the bloke outside the shopping centre selling the Big Issue is too busy to dedicate enough time to what is, in effect, watching a fictional castle being drawn (or indeed, watching paint dry. which maybe preferable). 95% for effort, 0.1% for gameplay. Except it actually only a deserves 5% for effort, being as it is a rip-off of the previous Crap Castle Master attempt. Darwin.tap - Where In The World Is John Darwin? by Malthadius Zoff One of the better of this year's entries, Where In The World Is John Darwin ("Can-oe find him?") proves also to be one of the most topical, and also original (alright, maybe not). But it is fun, one of the most vital elements of a crap game. You travel the world investigating the case of canoe enthusiast and alleged international fraudster John Darwin (within the budget of the local police authority). Is he in Rome? Is he in Fucking Austria? Who knows? Only you will find out, as you travel the continents in search of clues. The only thing that stands in your way is time - crack the case before time runs out and you'll bag yourself a promotion and hefty bonus. And a nice tan. If not, your wife will leave you and you're off the case! Cripes! dd.tap - Dobsonic Defendor (Gold Edition) by David Mackenzie Dobsonic Defendor describes itself as a "thrilling shoot-em-up with over 4 weapons." That's probably one of the most accurate descriptions issued to any of the crap games on offer this year. Taking it's cues from Space Invaders, you control your craft, the Dobsonic Defendor, with the O and P keys, and Space to fire. It's deceptively simple, and yet the depth and attention to detail is stunning. B+. Desant (Landing Operation).tzx - Desant (Landing Operation) by Daniel and Krystyna Gromann Another Polish entry from Daniel Gromann (with his mum on this effort). Rather touchingly, the opening screen has a poem relating to parachutists. In the instructions/translation, Daniel says, "This poem itself should give me victory in the Crap Games Compo!" Don't be too sure Daniel - this is a crap games compo, not a crap poetry compo. We'll leave that to Tom Paulin on Newsnight Review. As for the game itself - it's a crap-games standard Game & Watch knock-off, a bit like "Hat Catch" but with more Gameplay; you can actually move the ship to catch the parachutists left and right. And the sprites actually look like what they're meant to be. Furthermore, the game reiterates it's crapness credentials by not having the ability to get back to the main title screen and, even better, even the author isn't sure if it's possible. Daniel, your game is crap. And I'm sure that's exactly what you wanted to hear. evel.tzx - Evel Knievel One-Liner Bus Jumping by Digital Prawn Evel Knievel One-Liner Bus Jumping is billed as a "mini-homage to the stuntman," mini being the operative word - coded in just one line of (incomprehensible) BASIC, the game sees you trying to jump over increasing numbers of red buses, which is achieved by basically bashing random keys of your choice - the concept behind it is pretty good, but the implementation is crap - random keys? See what we did there? The review above was only one line. golden.p - The Quest For The Golden Egg by Digital Prawn Man, this is one of the worst games I've ever played - and I've played Rise Of The Robots. Quest For The Golden Egg is effectively an attempt to locate an egg based on a set of X,Y coordinates - it wants to be an arcade/RPG adventure, but it would be more at home on an Excel Spreadsheet. It could work as a text adventure, but, erm, it isn't one. Play at your peril. The instructions state, "Here the real enemy is existensial despair." You'll face this just by typing LOAD"". You have been warned. handbags.tap - handbags.tap by A.J.Moss Interesting. This is what seems to be some sort of postmodern text adventure. Except it's not - it's much more than that and yet so much less at the same time. The game - if you can call it that - sees you writing a crap game for the crap games competition - *this year's* crap games competition, no less - on the day of submission, and the HitchHiker's Guide To The Galaxy has just started on BBC2. The crux of it is effectively a BASIC IDE, with no funtionality whatsoever. When you've entered the code, type "SAVE" and email your .tap off as soon as possible. But be quick - you've only got 50 minutes left! In terms of gameplay? Well, obviously, there's none whatsoever. D-. haunted-house.z80 - Haunted House by Rickard Berglind This one's billed as a "Multi-screen arcade adventure." At first it sounded impressive, until we actually played it. There's only two screens, and one of those is only attainable at the point of your character's inevitable death? Why inevitable? Because the controls don't work. The "Jump" action appears to be non-existant, despite being referenced in the documentation. The documentation also states, "A not completely finished game from mid-80's" which, in addition to being quite non-specific, is appalling. Calvin Harris sang, "It was acceptable in the 80s." How wrong he was. hittheroad.tap - Hit The Road by Quique Llarķa A first for the crap games compo, as this is the first to feature a 'Karaoke' option. Unfortunately, this is not only the best part of the game, but it's also as tuneless as any X-Factor entrant (expect to see the title song, "Hit the Road," on next year's Britain's Got Talent). The game itself sees you, as some ASBO-afflicted teenage yob, dropping rocks onto cars from a flyover. Despite the level of social commentary on show, the game as a whole is let down by a) the graphics appear to have been drawn by a five-year-old and b) the gameplay is non-existant. It's as random as a Hat Catch, or better still, Chesney Hawks' Number Guessing Bollocks. killer.tzx - Killer Colours by Paul E Collins OK, this is a load of arse, but we weren't expecting any better, to be honest. It's basically "Simon Says" with coloured squares, crossed with Twister. To be fair though, the title is pretty good. m25.tzx - Outrun: M25 Edition by Andrew Owen Or, Outrun:M25 Edition, to give it it's full title. From what we've seen so far, it's pretty realistic, and definitely recreates driving on the M25. The only missing option is that of bibbing your horn, really (oo-er). It's also the only game here to sensibly come with a health warning, which the author insists you read first. This can only score it more points, as far as we're concerned. Which is more than it deserves. Outplay_128.tzx - OutPlay_128 by Chris Born Man, those crazy Dutch, man, with their Hash Brownies, and whore-ridden waterways. This isn't so much a game, as, well, it's not one at all. It came with no instructions, and the email just said (paraphrasing) "It won't just crap, or will it?" Well, yes it will, and it has. It seems to be some sort of music tracker program, but we can't even be sure. How can you review something when you don't even know what it is? You don't see Barry Norman go along to the cinema, only to find he's not reviewing a film, but some obscure live-on-stage Eastern European Dance/Mime act, do you? pw.tap - Pilot Wings 48 by Nathan Cross One of the SNES' most memorable games, Pilotwings, has now made it's way to the spectrum, where it's not quite so memorable. It is however a faithful representation of the gameplay - stage 1 sees you guiding a parachutist (and we all remember that bit in Frogger, as it might as well be Frogger) onto a target, whereas stage 2 involves flying a crudely rendered bi-plane through a series of rings (or in the 48k version, blocks). Finally, there is a jetpack stage. And that's it. We completed it in about 5 minutes, on our 2nd attempt. It's still one of the better conversions here. Remmy.z80 - Remmy, The First Part by Rickard Berglind Apparently, this is one of Rickard Berglind's finished games. I hate to imagine what one of his unfinished games would be like. Oh wait - we already played *Haunted House*. You have to give him top marks for trying though. This one is a Ghouls 'n' Ghosts / Ghosts 'n' Goblins clone (and it *really* doesn't matter which one - it might be a Ghostbusters clone for all we know). Gameplay is at a bare minimum - we've left it running in the background for 10 minutes now and nothing's happened, despite there being at least one "daemon" on screen. It's even got that excellent bug, which should be a pre-requisite of all crap games, where the controls reverse when you hit the left-hand side of the screen. Nice FMV intro, though. ShaveRicksBeard.tzx - Shave Rick's Beard by Chris Walsh A pretty good effort from Chris Walsh, the only downside being his patent-pending Thin Screen (TM) technology, which basically requires you to put your telly on it's side, which is far from convenient, to be honest. Especially if it's a 50-inch plasma mounted on the wall (although everyone we know who's got one has a speccy hooked up to it, controlling the array of digital boxes and recording gear). The game itself is pretty good, with accurate skill levels (unlike other spider-based Polish games we could mention, the selection isn't totally arbitrary). Otherwise, not bad. Although you need to make your mind up if it's Dave or Rick who is the centre-piece. shooting-training.z80 - Shooting Training Part 1 by Rickard Berglind Another "unfinished" entry from Rickard Berglind, although, *Turtles* aside, it's his most complete looking effort, which speaks volumes about his other games. As should be the case with crap games, both the controls and gameplay are simple. Maybe in this case a little bit too simple. Actually, it's major downfall is that it's not a light gun game. It would beat the shit out of *Bullseye* any day. SLP.tap - Slippery Feet 2000 by Gavin Callard A strange little puzzle game, this. Strange, in that the concept and thought behind it is pretty good. The execution though,is bloody awful. I'd be compelled to play it further if it weren't for the fact that you have to wait a month for the controls to register, and then ages still for the sprites to move. It's your standard Q-A-O-P controls, and wherever your little feller goes (fnar!) the ghost follows - even if you are squashed up against a wall. Oh, and the instructions say to watch out for bombs - shouldn't be too difficult, as we've played through the game (so you don't have to!) and it appears that there aren't any. C#. stcantw.z80 - Say The Colour And Not The Word by Jamie Percival Say The Colour And Not The Word. Well, it's not as bad as Quest for The Golden Egg, although that's not saying much. Losing a limb in some sort of industrial accident isn't as bad as playing Quest For The Golden Egg. But we digress. The problem with STCANTW is that it really isn't computer game material - at best it should be at home on ITV's "Make Your Play" overnight-phone-scam-quiz. It has an option of one or two-player mode, although it's of no consequence really. You could probably say you had 50 players and it'd function in exactly the same way. In fact, we've just checked, and it does. We now have 50 people crammed round the speccy shouting random colours, and it's no more fun than playing it on your own. A poor man's Brain Training. We're off to watch Quiz Call on Channel 5. You Say, We Pay. £1 million to the regulators, that is. sudoku.tap - Nazi Sudoku by A.J.Moss Top marks for tastelessness on this one - Nazi Sudoku where, as opposed to using the numbers 1-9 in Sudoku, you use the letters A,U,S,C,H,W,I,T and Z. Control the cursor using 5,6,7 and 8 (for some unfathomable reason) and enter the letter you think is missing. The logic is competent - proper error checking and everything, like proper Sudoku on digital teletext. We don't see any national newspaper picking it up any time soon though. well, maybe The Sun. Symantec.tap - Norton by A.J.Moss We're not entirely sure what this was supposed to be. All we know is it seemed to be some sort of program which suggested that the speccy had been "pwned" by a virus, but we couldn't get it to work properly. 10/10 for digs at Norton though. It would have been more realistic if it just tried to download endless updates, from a looped C90. TBC.tzx - The Blind Chicken by deVandemar Croup Blimey. Blimey O'reilly O'rourke. This is another random-'em-up, perhaps on a par with Hat Catch. All that is involved is, er pressing any key and see if your blind chicken can find any grain(?!). It would be worthwhile if the chicken could see, because then there might be some graphics or gameplay. But there aren't, so there isn't. The loading screen is more inviting than the game actually is entertaining, but that's nothing new where crap games are concerned - that's par for the course. If we're judging each game on it's merits (or their loading screens), The Blind Chicken will still lose. It's crap credentials are too crap. Possibly one of the worst and most boring games. Still, not as bad as *Golden Egg.* At least there's a timer to tell you how long the agony is going to last. The Blind Chicken? That Bloody Chicken, more like. thirdtournament.z80 - Third Tournament by Ivan Kostrub This one purports to be from the *Unreal Tournament* series. High Hopes, eh? "Does anyone want to license this brilliant engine?" asks Ivan. Unlikely, to be honest. Although it does look *a bit* like an FPS. As knocked-up-in-an-afternoon games go (we assume it was knocked up in an afternoon, as most of the entries were, albeit afternoons in the 80s) it's not half-bad. Only 2 eighths-bad. It does resemble 3D Monster Maze on the ZX81. With Guns. Which is good in anyone's book. VEL.tap - Velcro Head by Gavin Callard Why is this called Velcro Head? It sounds like the name of some crap mid-90s experimental indie band. Oh wait - that's Radiohead we're thinking of. Although to be fair Radiohead aren't necessarily crap. This game is however. It's the usual avoid-the-gravity-defying-blocks fare - and you control an asterisk. As far as we can make out, you get three lives and, er, that's it. What more can you say? Next! znapshot-klar.z80 - Znapshot by Rickard Berglind Eh? Znap Zhot? What the hell does that mean? I can only presume that it's Swedish for 'Crap Arkanoid clone.' Which makes the name all the more self-explanatory, as it is a crap Arkanoid clone. What's excellent is that Rickard's documentation describes the bugs as 'features.' We even found another 'feature': there are none of those promised, pesky 'power-up' tokens getting in the way. Instead they're helpfully stored in the bottom-right hand side of the screen, ready to be collected. Otherwise it's pretty much as you'd expect: something that vaguely resembles a re-hash of the 'breakout' game listings in the back of the +2A/+3 manual. It may be a load of old bobbins, but I suppose at least it's semi-competent bobbins. zuzzle.tap - Zuzzle Xobble by James Weatherley This one's a thinly-disguised Puzzle Bobble / Bust-a-move clone, and a piss-poor one at that. Largely as it doesn't work. All of the essential features of Puzzle Bobble have yet to be implemented, meaning you are effectively drawing different coloured circles. And, er, that's it. You can't win. Or lose. Well, except by playing it. The only way out is to play it until you get the "Integer Out Of Range" error which, given how slow it goes, could take several years. Still it's not as slow as Crap Castle Master 2. The "inlay" says that Bub and Bob - sorry, Zub and Xob - are invisible. Translation: couldn't be arsed. 10/10 for lack of effort. zxwire.tap - ZXwire by Chris Young First off, we'll have to admit to some level of bias here, as ZXWire is an fully fledged (arf!) Unsatisfactory Software production. Well, half-fledged. But that doesn't let it off - we wrote it and we know it's crap. As a conversion of Palm Favourite AckWire, it's something more akin to someone's end of year accounts - a kind of Monopoly on a spreadsheet, if you will. Gameplay effectively entails entering some numbers and then waiting a bit, and then entering some more numbers, during which nobody has any idea what's going on. Even we don't know what's going on. Summat about hotels, and shares and that. We forget. In fact, we don't even know what was in the code *as it was being written.* One or two (probably more) essential features are still MIA, particularly that of any way of gauging a winner. And The Winner Is...... In Reverse order: 3rd Place Where In The World Is John Darwin? It's topical, it's entertaining - it has one joke (nay, it *is* one joke) and above all, it's crap. It could've had more gameplay, with additional clues based on the other global locations, and Darwin appearing in other locales, but Zoff couldn't be arsed. We can only admire such laziness in crap game development. 2nd Place Nazi Sudoku This is sure to be a controversial decision, but we stand by it. Not the game that is - it's quite offensive and nothing to do with us. But you've got to admire the balls in having the gall to write a game as dull as that, mixed in with borderline-nazism. No-one would ever buy that - even giving it away would probably prove to be a challenge. And that in and of itself makes it crap. 1st place Surprise Winner: Dobsonic Defendor Bad spelling aside, Dobsonic Defendor stood out because although it looks impressive (like a proper game!) it is in actual fact crap. It's got the best array of weapons ever seen (James Blunt! We all remember that weapon in Frogger) on any game (on pretty much any platform). It's also impossible to lose, has practical controls and pretty good aracde-style graphics. All that's missing is any kind of entertainment, which makes it very crap, considering what it could have been. Special Mentions to: Maxwell's Demon, for being downright bizarre.... Turtles Pt. 2 (and Rickard's persistence in recovering several crap games from the 80s)... Chesney Hawkes Celebrity Digital Higher Or Lower Simulator Or Whatever It's Called... Hit The Road, for the Karaoke option (although not the actual game)... Daniel Gromann's Desant, for featuring poetry, and help from his mum in the 80s... And everyone else who submitted crap (literally). Sorry all... better luck next year. And the losers..... Everyone, of course! The absolute pits goes to: (Drum Roll) Quest For The Golden Egg. What a waste of time. (Although Hat Catch and Blind Chicken were pretty dire also. Who the hell is trying to catch a hat anyway?) |
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